(inside British Museum in London,England)
During my travel for six (6) weeks around the United States and United Kingdom, I was missing my United Family - my parents, 3 brothers and my sister-in-laws and their 11 kiddos! I miss spending time with all of them on Sundays in church and on Monday nights when we hold Family Home Evenings. So while I enjoy being away and checking new places with friends, I was surely happy to be back!
(at NAIA 3 where All Nippon Airways (ANA) landed from Tokyo)
On lazy Sundays after attending church, I am happy to play games with the kiddos, esp. Allan and Belenda's kids (Ian, James, Shaznay Anne and Shanara Mae) who live with me . Our favorite game is TROUBLE! Yea, I know. It is the opposite of unity. But I tell you it is so much fun that we are all united in playing it!
TROUBLE is a board game I learned and bought in Tasmania (Australia). It was made popular in the 1960's by the toy company Milton Bradley. It has been the favorite of my family since both adults and kids can play. NO age limit. Could be as young as 2 (like Shanara when she first played) so long as the player knows how to smash the Pop-O-Matic dice roller.
(Playing with James, Shanara, Shane after our Novaliches Stake Conference today)TROUBLE is played with max of 4 players at a time. The board has 4 colored "playing pieces" (blue, red, green and yellow) with 4 -pieces each color. The players put their 4 playing pieces in the color-coordinated starting position that corresponds to the color of their 4 playing pieces.
Rules are simple so you won't have any trouble following. Just remember the SIX and you go!
1The goal of the game is to move all their 4 playing pieces to the color coordinated finish line or the "safe" zone.
2 To determine whose player should go first, each player take turns pressing the pop-o-matic. The person who gets the highest no. on the dice inside the popper goes first.
3 Only the player who pops a number six, can move one of his playing pieces from the starting position . Then pops again and move his playing piece the amount of spaces that is on the popper.
4 If the player does not pop a six, he can't move his playing piece from the starting position and the next player tries for the six. This continues until the player pops a six and can move the playing piece freely on the board.
5 Once the playing piece is on the board, the player can move it with the amount of spaces that are on the popper.
6 If your playing piece land on a space that has another player's piece in it already, you can kick that playing piece out, and claim the space. The player who owns that piece has to move that playing piece back to the starting point and wait to pop a six before it can get out again.I believe, this is why this game is called TROUBLE.
(Justin, my 5 months old nephew,Nah.he doesn't yet play Trouble)